GwynMakesGames
I really do, honestly.

Great Tutorial on Unity3D Coroutines

Just found this tutorial and I felt it really explained coroutines nicely. It’s a couple of months old, so I’m surprised I didn’t see it earlier. I’m discovering quite a few little Unity blogs hidden around the internet.

On a side note- I’m going to have busy time at work for the next few weeks, so I can’t spend as much time with Unity as I’d like. The ideas will keep ticking over though, so I should have plenty to write about when I have the time.

Infinite Ammo delivers a cracking video tutorial on using Unity3D. Check out one of his games on Blurst - Paper Moon. A gorgeous game with a really interesting 2.5D gameplay mechanic.

Follow him on Twitter for action packed Unity updates - infinite_ammo

Sprite Process for KOF XII

Have a read of the “DOT” Creation section - about fifteen man-months per character. That’s dedication! They go to all the trouble of making 3D models and animation, then render them to frames and draw sprite art over the top. Nutters!

BlenderCookie - exporting a lowpoly model to Unity3D

Fantastic video showing how to transfer mapped mesh models from Blender to Unity. It’s recorded in really clear HD, so be sure to watch it in full screen mode. Go to BlenderCookie.com to see more like this.

(reposted as a link because the video didn’t have embed permission)

Flixel 1.41 - AS3 Game Framework

Adam “ATOMIC” Saltsman has been on an epic coding frenzy this week, with constant twitter updates about all of the new features and bug fixes being added. Flixel really is a great little package - quick and easy to learn, producing amazingly retro results.

I took a little time to play with it a few months ago, putting together a pretty nifty little pong game in a matter of a couple of hours, all whilst learning about OOP and AS3 by taking apart the demo game (Mode). Flixel has change a lot since then, especially in the past couple of weeks.

You can download the latest version from Adam’s Github, as well as some example games that you can learn from. Some of the recent changes are designed to make it easier to port to other platforms, so in future you may find yourself developing a game in ‘vanilla’ flixel and then being able to quickly port it to iPhone, XNA, etc.

Definitely something to keep an eye on.

Recommendation: Depict1

Last night I played through a wonderful little game called Depict1, made by Kyle Pulver for the Global Game Jam. It’s a charming affair, with lovely low-res graphics and an engaging story, garnished with music is provided by non other than Alec Holowka.

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2D Game Making Tools Update

I’ve been a bit busy these past few months, so I haven’t had much of an opportunity to keep this blog going. The Easter holiday has given me a bit of respite, so I’m able to catch up on the state of the game making tools field. There have been quite a few developments since my last post on the subject.

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Elements of Cute Character Design

An interesting article from VectorTuts, explaining some of the psychology in implementing cute character designs. I hadn’t really thought of it before, but the nurturing parental instincts that come in to play when presented with something cute and helpless certainly has an impact in the way we interact with games. Would we feel any urge to keep Mario safe from harm if he looked like a real live Italian plumber?